Podczas gry naciśnij klawisz [~], aby wywołać konsolę. Teraz wpisz jeden z poniższych kodów:
god - nieśmiertelność
noclip - wyłącza filmiki
notarget - jesteś niewidzialny
freeze - zamraża grę
doomhell - przechodzisz do ostatniego levela
give all - wszystkie bronie i amunicja
give doom95 - ładuje wersję gry Doom z 1995 roku
give keys - dostajesz wszystkie klucze
give weapon_machinegun - dostajesz Machinegun
give weapon_shotgun - dostajesz Shotgun
give weapon_plasmagun - dostajesz Plasmagun
give weapon_bfg - dostajesz BFG
give weapon_chainsaw - dostajesz Chainsaw
give weapon_rocketlauncher - dostajesz wyrzutnię rakiet
benchmark - aktywuje benchmarki gry
com_drawfps 1 - widzisz ilość klatek na sekundę
aviDemo - zapisuje demo Twojej gry do pliku *.avi
gfxinfo - informacje o karcie graficznej
status - widzisz status gry
quit - wychodzisz z gry
toggle pm_thirdperson - widok zza pleców
map x - ładuję mapę, gdzie "x" to jej nazwa. Spis map poniżej.
| Mapa: |
Nazwa mapy: |
| game/mars_city1 |
Mars City 1 |
| game/mc_underground |
Mars Underground |
| game/mars_city2 |
Mars City 2 |
| game/admin |
Administration |
| game/alpha1 |
Alpha Labs Sector 1 |
| game/alpha2 |
Alpha Labs Sector 2 |
| game/alpha3 |
Alpha Labs Sector 3 |
| game/alpha4 |
Alpha Labs Sector 4 |
| game/enpro |
EnPro Plant |
| game/commout |
Comm Transfer |
| game/communications |
Communications |
| game/recycling1 |
Monorail Skybridge |
| game/recycling2 |
Recycling Sector 2 |
| game/monorail |
Monorail |
| game/delta1 |
Delta Labs Level 1 |
| game/delta2a |
Delta Labs Level 2A |
| game/delta2b |
Delta Labs Level 2B |
| game/delta3 |
Delta Labs Level 3 |
| game/delta4 |
Delta Labs Level 4 |
| game/hell |
Hell |
| game/delta5 |
Delta Complex |
| game/cpu1 |
CPU Complex |
| game/cpuboss |
Central Processing |
| game/site3 |
Site 3 |
| game/caverns1 |
Caverns Area 1 |
| game/caverns2 |
Caverns Area 2 |
| game/hellhole |
Primary Excavation |
| game/mp/d3dm1 |
Multiplayer Map 1 |
| game/mp/d3dm2 |
Multiplayer Map 2 |
| game/mp/d3dm3 |
Multiplayer Map 3 |
| game/mp/d3dm4 |
Multiplayer Map 4 |
| game/mp/d3dm5 |
Multiplayer Map 5 |
Kody na odblokowanie PDA`s i filmów z gry.
Do konsoli wejdziesz naciskając [CTRL] + [ALT] + [~], a to już lista dostępnych kodów:
give pda admin_banks
give pda admin_dorweiler
give pda admin_moses
give pda admin_simons
give pda alphalabs1_berger
give pda alphalabs1_krietman
give pda alphalabs1_lipsitz
give pda alphalabs1_smith
give pda alphalabs2_chin
give pda alphalabs2_connors
give pda alphalabs3_abrams
give pda alphalabs3_lamia
give pda alphalabs3_nelson
give pda alphalabs3_poota
give pda alphalabs4_kaczynski
give pda caverns1_cody
give pda comm1_blake
give pda comm1_finch
give pda comm1_wolfe
give pda comm1_wolfe
give pda commoutside_holiday
give pda commoutside_ridge
give pda cpu_bates
give pda cpu_haskell
give pda cpuboss_tooloose
give pda delta1_mora
give pda delta1_price
give pda delta2a_cinders
give pda delta2a_raleigh
give pda delta2a_wilson
give pda delta2b_bullman
give pda delta2b_erikson
give pda delta2b_mcneil
give pda delta2b_stemmons
give pda delta3_cerano
give pda delta3_lee
give pda delta3_shultz
give pda delta4_gilbert
give pda delta5_jackson
give pda delta5_swann
give pda enpro_chasar
give pda enpro_hammer
give pda enpro_raad
give pda hell_garlick
give pda hell_hebert
give pda marscity2_caseon
give pda marscity2_duncan
give pda marscity2_stanton
give pda marscity2_tyson
give pda mc1_berneche
give pda mcunderground_baston
give pda mcunderground_delahue
give pda mcunderground_ryan
give pda mcunderground_young
give pda monorail_cullen
give pda monorail_harding
give pda monorail_hollies
give pda monorail_ross
give pda recycling1_garza
give pda recycling1_sadowayj
give pda recycling2_johnson
give pda recycling2_moen
give pda site3_davis
give pda site3_rogers
give video epd - Download Video disk with content
give video hydrocon
give video mfs
give video bfg
give video chaingun
give video demon_museum
give video ian_report
give video ipn_news
give video plasmagun
give video recycling
give video soulcube
give video tablets
Odblokowanie gry na poziomie trodności "Nightmare"
Otwórz dowolnym edytorem tekstu plik doomconfig.cfg znajduje się w głownym katalogu gry:
Zmień linijkę:
seta g_nightmare "0"
na
seta g_nightmare "1"
Kody odblokowujące:
#07 - 725
#38 - 409
#39 - 102
#63 - 972
#64 - 651
#054 - 142
#103 - 259
#104 - 579
#112 - 538
#386 - 836
#387 - 836
Airlock - 826
Level 3 - 463
Medical - 364
Zbiór kodów, których działanie jest nieznane:
_use
_moveRight
_moveLeft
_moveDown
_forward
_back
_right
_left
_lookDown
_lookUp
_attack
_moveUp
_speed
_strafe
_button7
_button6
_button5
_button4
_button3
_button2
_button1
_button0
aasStats
addarrow
addline
blinkline
bindlist
bind
centerview
compressDemo
connect
clearlights
conDump
clear
cvar_restart
cvarlist
combineCubeImages
crash
collisionModelInfo
dirtyfeet
dir
demoShot
disconnect
dmap
echo
envshot
exec
exportmodels
editSounds
editLight
editor
error
fillrate
flashlight
focusSoundsEditor
game_memory
in_restart
kill
killRagdolls
killMoveables
killMonsters
keepTestModel
listModels
listSkins
listMaterials
listImages
listModes
listLightDefs
listEntityDefs
listMonsters
listEntities
listThreads
listSounds
listAnims
listCollisionModels
listlines
listVertexCache
map
modulateLights
noclip
notarget
nextanim
overlayGUI
path
poplight
parsewait
printShader
printMode
playDemo
playCmdDemo
playerModel
prevanim
reload
reloadSounds
reloadSoundShaders
reloadFx
reloadanims
reexportmodels
removeline
runReach
runAAS
recordCmdDemo
recordDemo
recordCmdDemo
recordDemo
renderbumpFlat
renderbump
roq
reloadGuis
reset
regenerateWorld
reloadImages
reloadShaders
reloadModels
script
reloadEntityDefs
s_musictrack
s_cacheInvalidate
s_cacheInfo
s_restart
seta
set
spawn
setviewpos
setStepGamma
setu
sets
sizeDown
sizeUp
screenshot
spawnServer
stopRecording
say
testTrace
testImage
testShader
testBump
testLight
touchFx
touchGui
touchFile
toggle
testSIMD
touchMaterial
testFx
touchSound
listSoundShaders
touchParticle
testDamage
testblend
testanim
testParticle
testModel
testWipe
testGUI
timeDemo
testmap
touchSkin
touchModel
unbind
unbindall
vid_restart
vstr
writeConfig
writePrecache
weapon
weapnext
where
weapprev
weaponSplat